There are a few moments of greatness – the trip through the Helghan slums for example – but on the whole the game fails to take advantage of its setting.Īnd it’s a real shame because for the most part Killzone Shadow Fall delivers in other areas. This isn’t a terrible campaign by any stretch of the imagination but I was left deflated by the end of it (and my word the ending is poor). The characters are uninspiring, Echo is probably the best of the bunch but is criminally underused, and the story plods along with no real urgency or sense of exactly what you’re fighting for. ![]() And sadly Shadow Fall squanders a glorious opportunity to deliver a memorable and interesting story. Which sounds like a fantastic opportunity for some ‘Cold War’ style espionage missions behind enemy lines and a chance to see the fight from both sides of the wall. A huge wall is built between the two societies with covert ops being run by each government on both sides of ‘The Wall’. Following the last game’s conclusion, Helghan survivors are granted refuge on Vekta and are eventually given their own territory within Vekta, called New Helghan. You play as Lucas Kellan, a Shadow Marshall for the Vektans. In Shadow Fall we say goodbye to Sev and Rico et al, with the game being set 30 years after the events of Killzone 3. ![]() The characters have always been fun and memorable (yes, even Rico) and the story was usually decent sci-fi fare, which is cool with me. While the multiplayer is a huge draw for Killzone titles I have always loved the campaign modes as well. With a new console, Guerrilla Games is again pushing the graphical envelope with Killzone Shadow Fall but as the game breaks away from the plot and characters of the last two titles can it live up to expectations? The Killzone titles have been one of my favourite game series in recent years, the superb Killzone 2 and 3 both spending plenty of time in my PS3.
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