![]() Another example is a stone wall which regroup some tilling textures to create arch, railing, pillars, and so on. ![]() For example a bookshelf will regroup some papers, book covers. There is also some atlas texture, which often regroup objects of the same nature. That’s another part of the artistic direction of Batman : a simple but strong lighting mixed with a ton of details in the assets (both from the textures themselves and also from the mesh silhouettes which are modeled with a nice level of polygons). However, when you look at a scene, you see a lot of details. The assets are often soft enough in their color to blend together. So, the lighting is here to give the global mood of the scene. Some localized light also add a bit of variation but most of the time they are just a complementary color or in the same mood as the global color of the scene. Then the texture add variations and some subtle tones. You have mostly a global color which come from the lighting and the post-process. On these screenshots you have a very small color variance. That’s interesting because it’s quite close from the way I make/think my own environment : a strong lighting which enhance the overall scene. Which make me believing that the assets in game are often simple and the volume and colors come from the lighting. It’s obvious that when you look at some in-game screenshots that the atmosphere is designed to enhance a very simplified set of colors. My firsts guess are directly from inside the game, on how the environment looks. If you are a developer of the game and are allowed to talk, fell free to comment and tell me where I’m wrong. However, I believe I’m enough rational to think that most of what I say is close to what the developers have done. I can’t tell you exactly if I’m right or wrong since I’m not a developer of the game. The following breakdown is based own my own guesses and how I understand the game from the textures and meshes I have extracted. The purpose is educational and the work presented here go to their respective authors. So the following blog post is a breakdown of the game from my personal point of view (I don’t know at all how Rocksteady works). It’s a really good game and I was intrigued sometimes on how they managed to create the content of the game. The last days I spent quite of time playing to Batman AC made by Rocksteady.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |